Zachary Quninto plays a decent role as well though other reviewers say that his role was wasted, I won't give away too much but he does give his best on-screen role that's not a waste. Ware makes a good impression as the female lead, playing a character that is searching for not only her past but embracing the future ahead as she learns more about her 'unique' side. Agent 47 is pretty much an emotionless, ruthless and yet cunning like in the game and Friend sticks close to that with good results. The casting range here may or may not seem recognisable but the cast do put on their best performance roles, Rupert Friend (from TV's Homeland) suits better as Agent 47 than what Olyphant's take did.
The plot itself stays simple and is a no brainer to follow what's happening, but I did feel that the movie itself ran smoothly and kept pace in strong hold but the 96 minute running time is still considered short for my tastes (hopefully in future there will be an extended cut of the film that could help bring the film longer). What makes Agent 47 so redeemable is the fact that it tries to improve on its plot and following the game source material than what the 2007 adaptation did (not to mention that the casting of Timothy Olyphant is mixed for me), it may not have done its 100% faithfulness to be label how game-to-movies are made but it's better than what most people say. Together, they aim to take down the leader of Syndicate International, a terrorist group who is aiming to discover and create more deadly hit-man that process Hannah's unique ability and are more deadly than the assassin himself. The film follows an assassin known only as Agent 47 (played by a great and bald Rupert Friend) who seems to team up with a woman named Hanna (Hannah Ware) to help her find her father and uncover the mysteries of her ancestry.
In this scenario, Hit-man: Agent 47 does stand somewhere near there, but it does improve on its 2nd attempt to bring the 'silent assassin' on screen in the best way possible.
When it comes to movies based on popular videogames, a majority of them intend to fail and get the fanboys of the game source to rave and rant on what's wrong with it and question why it was made.